Breaking the law in Need for Speed is about as far from a thrill as you can get, and there is nothing exhilarating about the Outlaw storyline. For a while, we were stuck with an objective to break through two police roadblocks because they wouldn’t put up any, even after a 10 minute pursuit – with only one or two cops on our tail. There’s no radio chatter or complexity, and escalation takes forever.
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Most of the time, you’ll need to slow down and let them catch up and resume the pursuit. They are extremely rare in the game world, and put up very little resistance. But, unlike the past few games, the focus on the cops is completely diminished. To progress this particular branch of the story, you need to pull off certain daring actions involving police. Whether you’re doing a story race for Crew or for Build character, it’s still just a race.Ī source of irritation is found in the Outlaw category. There are story events (and characters) tied to each type of the five categories, but that does nothing to alter the experience. It’s a system that’s meant to promote different ways to play the game, but at the end of the day you’re just earning experience points. Combining multiple types of actions into the same sequence earns higher multiplier, thus earning you more Rep. Drive fast, earn a speed rep point multiplier perform drifts and earn style rep points drift in a closely packed group, and earn crew points. The points can be earned by one of five categories of action: Speed, Style, Build, Crew and Outlaw. These points increase your overall profile and unlock new parts to purchase. On the whole, this is a fairly forgettable setting that lacks activities or reasons to explore.įor all the actions you do in the open world, you’ll be earning Rep points. Given that players are able to fast travel between all events and the garage, there is never even a need to drive across the city.
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The only side activity worth doing is collecting some free car parts the others are just fluff like finding a vista view or performing donuts. There is very little traffic, appropriately enough, but it does make the world feel rather empty. So it’s always dawn on one end of the map, while the other is in eternal, wet darkness. Oddly, the conditions change depending on what part of the map you’re in. It’s always night time, which makes for both frustratingly limited visibility and some nice looking midnight sights. The world feels a bit small, but there is enough thematic variety here to make the races feel distinguishable. Inspired by Los Angeles, there is a variety of locations, from the downtown core to the large open highways on the outskirts. Like the most recent entries in the franchise, Need for Speed takes place in an open world, in the city of Ventura Bay. If you find it too cringe worthy, many of these cutscenes can be skipped. The characters are cliché and the storyline isn’t very involving. But when the writers attempt to create complex relationships and fake drama later on, the whole thing begins to fall apart.
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When it remains a light hearted, fist-bump and Monster Energy-filled take on the modern underground car culture, it can be kind of enjoyable, in a campy sort of way. The acting is also okay for the most part, on par with any B-movie, and the attempts of the group to look and sound cool doesn’t become too annoying.
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It looks a bit obvious at times, but it’s a nice attempt non-the-less. A cool feature is that these videos often feature your own car, overlayed on top of the real video footage. Taking inspiration from the original Most Wanted, the game features FMV cutscenes from a first person perspective.
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Your job, as a new driver in the city, is to help them achieve this goal. The group is trying to get the attention of an iconic driver in each discipline, those being real world personalities of Magnus Walker, Nakai-San, Risky Devil crew, Ken Block, and Morohoshi-San. The narrative follows a group of friends who each specialize in a certain segment of the street racing culture – this ties into the game’s main gameplay focuses: Speed, Style, Build, Crew and Outlaw. And unfortunately, it’s one of the worst games in franchise’s recent history. The end result doesn’t exactly scream of a reboot – after all, NFS has always been about supercars racing in exotic locations – and the new Need for Speed is more in line with NFS Underground. The general idea was to bring the franchise up to modern racing standards and street culture. Taking the wheel this time are developers at Ghost Games (majority are ex-Criterion staff), who had a longer development cycle this time. And thus we arrive at 2015’s Need for Speed, a game that so desperately wants to reboot the whole franchise that they used the original name.